Ghostwire: Tokyo Review

Ghostwire Tokyo Cheffory's Review

I wasn’t sure what to expect out of this game.. Looking at game play it looked kinda cheesy, but I decided to give it a try, and I’m sure glad I did. This game plays as a First Person Shooter however instead of guns you use magic. Slightly off-putting at first to me, However, it just seems to work very well. Your spells are reserved and you must break certain items in the world to regain your magic. Making it somewhat of a strategic game.

The story of Ghostwire: Tokyo was an unexpectedly incredible experience. A story of Akito & KK who become merged together and have to fight their way to try and save Mari, Akito’s sick little sister. The story is a ride of ups & downs. You’ll laugh, maybe you’ll cry? But you’re bound to experience a game quite unlike any other you’ve played yet.

I think that the worst part of Ghostwire: Tokyo is the world. There’s not much to it. Most places look the same, its hard to tell what buildings you can & can’t enter. Nothing that really makes you want to continue collecting spirits and exploring, other than the side quests. But in my opinion, the side quests do not hold down the game enough to keep you coming back past the story.

And because of that I find it hard to fully recommend this game at full price. The story is great and keeps you coming back, but after you finish the story, there’s no real reason to come back. However, I still enjoyed my time with Ghostwire: Tokyo & would recommend it to anybody looking for something unique & story rich.

My Rating:
6 / 10

Thank you for reading my review of Ghostwire: Tokyo.
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